![]() No, they're only just about to reach 1.0, it can basically play vanilla perfectly, and do pretty well with some mods. OpenMW-CS can create plugins compatible with the vanilla Morrowind engine, just rename the output file from. The engine is also progressively fixing the bugs and misfeatures of the original Bethesda engine which led to the development of MWSE and MCP. Ensure the structure of this folder is correct. Thus, OMW is not compatible with mods that rely on Morrowind Script Extender (MWSE or MSE), Morrowind Graphics Extender (MGE), their derivatives, or any other co-executables. Open your openmw.cfg file in your preferred plain text editor. ![]() Now you must activate the plugins you wish to use by checking the box next to their entry in the Content box list. Basic functionality can be kept to mwscript, while the script can be overriden to enable advanced functionality using Lua. ![]()
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